The Game


Moddy Boy is an advanced action / shooter game, with elements of exploration and resource collection.

Each level is procedurally generated with the Voxel technology, and this also allows real-time modification of the terrain (from this comes the name Moddy Boy, Moddy => MODIFICATION and MODELING).


The game develops in three main campaigns plus an unlockable infinite campaign, and our hero will have to start to deactivate the old technological systems first, and then proceed with the more advanced ones.


The terrain manipulation tool is controllable with the mouse and allows you to create or destroy terrain blocks, so that the robot can create its own way to overcome the levels.


The gameplay is completely customizable via the control panel, and in this way it is possible to have INFINITE game modes for all the needs of the players!


The game is constantly evolving, and all the main game statistics, online rankings and game achievements will also be stored on Steam.


The dynamics of the game are those of a fast and frantic action / shooter, with bonuses to collect, generators to disable, enemies to kill, obstacles to overcome and mountains to climb or model.





The main game cycle is as follows:

- kill enemies to collect energy bonuses
- collect the 'Vigor' objects to preserve ammunition and autonomy
- deactivate the generators of the crazy technologies
- collect and bring to the point of extraction the 'health' objects needed to overcome the level.